Syncopated

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Syncopated

Age/Gender: 19, Male
Location: New York

Trigma Level 70 Undead Warlock Magtheridon

Newgrounds Stats

Sign-Up Date:
7/11/07

Level: 4
Aura: Neutral

Rank: Civilian
Blams: 9
Saves: 22
Rank #: 104,678

Whistle Status: Garbage

Exp. Points: 140 / 180
Exp. Rank #: 195,859
Voting Pow.: 3.82 votes

BBS Posts: 1 (0 per day)
Flash Reviews: 96
Music Reviews: 9
Trophies: 0
Stickers: 0

Latest Flash Reviews

96 Reviews | 18 w/ Responses

Score: 10
Crotchless Chaps

"Woww"

submission: Crotchless Chaps
date: August 4, 2009

Haha most authors would have tried to split this much content into a few episodes but it was awesome to see so much awesome stuff in one video. Hepatitis & made me laugh a lot and obviously your fashion trend is genius and will take off...particularly in the toddler section is my guess

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Score: 9
Bango!

"Nice work!"

submission: Bango!
date: May 25, 2009

I love to see authors responding to reviews, so I'm more than happy to write one here. It's easy to see the amount of work that went into this game- the graphics fit well, the mechanics are great, and the whole thing stays fun and fresh throughout. Getting all of the medals was a nice challenge- not so bad that it made me crazy, but hard enough so I felt accomplished to yell "I AM THE KING OF BANGO!". I do wonder if that was your real top score, though in the gold medal. I always say that when users can do better at a game than the creator, the creator has done a good job, so I give you a pat on the back for that.

Only thing that might be nice would be more unlockables. New challenge levels were definitely nice, but maybe a change in character color or music could also be unlocked with achievements. In particular, I would like to see the last achievement give a reward.

But overall, definitely nice work! Thanks!

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Score: 6
Ultimate Tactics

"Meh"

submission: Ultimate Tactics
date: May 9, 2009

I wasn't going to bother writing a review pointing out all of the glaring flaws in this game, but since you were kind enough to respond to early reviews, I figure perhaps what I write will be read and considered.

All in all, I do not believe that this game was worth creating. It offers absolutely nothing original to the genre, and is TERRIBLY engineered. I feel this way about every game you have created. Time after time, you put out games with enjoyable graphics and gameplay that are truly miserable to play in the end because they are unbalanced and (I cannot say this enough) glitchy. I don't know why you put so much time into games and then just leave glaring flaws in them. It bothers me, and it should bother you. This game is no exception. Several times, I would click on a square and because of objects in the way my character would simply go somewhere else. Once, my character was blocked in and I tried to move everywhere, and the whole game just froze and had to be restarted. Often, it is difficult (if not impossible) to click on the square I want to move to because of characters in the way. Also, your movement system as a whole makes no sense. My characters can move to squares in a given radius, but if their path there is blocked then they take any way necessary to get there. Sometimes, this means my characters will move all over the board just to get one spot...they go to places they can't end up on. And this is not sensible at all. Either you don't understand the genre, you don't understand programming, or you just don't understand logic.

Now in terms of the unbalanced gameplay I mentioned before, examples abound. The damage done by my team and by enemies is simply pathetic. Like really, truly abysmal. When my characters have around 70 health and snakes are dealing them 2 damage per turn, it is an embarrassing sight to watch. And when enemies have 80 health, and I can only deal 9, it is equally embarrassing. Fights take FOREVER, and not just because turns are slow, which they are, but because I feel like everyone is attacking with foam swords or something. Just quadruple everyone's damage. Maybe I could have gotten to the 'recommended level' to do the missions, but the requirements are dumb because no mission is HARD, just interminable. It is physically painful for me to sit there whacking the same enemies for like 12 turns with very little depletion in health on either team. I feel the same way about experience. When I get an archer at first who needs 300 exp to level, getting 2 exp per attack isn't even worth the time it takes to flash across the screen. Where the hell did you come up with all of the numbers in your game? Did you roll a ten sided die and say 'oh that looks good' because your numbers are all miserably low. Unless I have to kill 300 enemies, in which case they're unreasonably high, because I'm not going to spend 5 hours trudging through your excuse for a game to get a sword that, even if it doubled my damage, would still be next to useless. Even the levels needed to open treasure chests are poorly thought out...I was getting medium level chests with a skill level of 4 with no easy chests in sight. It seems you intended us to grind for multiple battles between missions, but given how long, easy, and meaningless fights are, it simply isn't worth it. Also, the turn menus are poorly set up. I shouldn't have to click so many times to make my characters do such simple tasks.

The only redeeming aspects of this game are that it is somewhat addicting. I want my mage to get all his spells, and I want to see what the sword is like. However, I am never going to muster the will to do any of these things because of the rest of the game is so awful.

Honestly, I do not know if you are meant to create games. Clearly, the current score of this one shows that others would disagree with me, but I am entitled to my own opinion. Your games are repeatedly shallow, unoriginal, and badly made. Either work with others who compensate for your flaws, or save my mental well-being by leaving the industry.

*END RANT*

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Latest Audio Reviews

9 Reviews | 3 w/ Responses

Score: 8
Yucatan

"Nice work"

submission: Yucatan
date: February 23, 2009

Very cool beat here...the stuff towards the end is particularly cool and original. However, the beginning is a little too repetitive for me. :15 to 1:00 sounded very simila...given that this is like a quarter of the song it's something I take slight issue with. Still a quality beat though, and one I could see being used in a chill game/movie.

February 23, 2009

Author's Response:

Thanks. Yeah i always struggle with "what's repetitive, and what's not?"... I guess I just like a song to have a little time to establish itself, especially in the rhythm department. Great input, thanks!

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Score: 10
The day I found the CD

"Awesome"

date: February 5, 2009

This is hands down the happiest song I've ever heard. lol didn't even know that was possible...but you, my sir, have done it.

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Score: 10
Bittersweet Symphony CnB Remix

"Really the best"

date: January 16, 2009

CnB, you're the greatest. I've loved this song for certainly over a year now. I don't know how it hasn't been used in more music games...it's incredibly smooth, and has sections ranging from calm to crazy. I just synched it in Coolio's RhythmWorld and it's holding spot number 4 right now on the top rated submissions. While I guess I did it justice in my synching (which I did quite well given how many times I've listened to it), I'm sure people like it mostly because it's just incredible. Go check it out!

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