Meh
I wasn't going to bother writing a review pointing out all of the glaring flaws in this game, but since you were kind enough to respond to early reviews, I figure perhaps what I write will be read and considered.
All in all, I do not believe that this game was worth creating. It offers absolutely nothing original to the genre, and is TERRIBLY engineered. I feel this way about every game you have created. Time after time, you put out games with enjoyable graphics and gameplay that are truly miserable to play in the end because they are unbalanced and (I cannot say this enough) glitchy. I don't know why you put so much time into games and then just leave glaring flaws in them. It bothers me, and it should bother you. This game is no exception. Several times, I would click on a square and because of objects in the way my character would simply go somewhere else. Once, my character was blocked in and I tried to move everywhere, and the whole game just froze and had to be restarted. Often, it is difficult (if not impossible) to click on the square I want to move to because of characters in the way. Also, your movement system as a whole makes no sense. My characters can move to squares in a given radius, but if their path there is blocked then they take any way necessary to get there. Sometimes, this means my characters will move all over the board just to get one spot...they go to places they can't end up on. And this is not sensible at all. Either you don't understand the genre, you don't understand programming, or you just don't understand logic.
Now in terms of the unbalanced gameplay I mentioned before, examples abound. The damage done by my team and by enemies is simply pathetic. Like really, truly abysmal. When my characters have around 70 health and snakes are dealing them 2 damage per turn, it is an embarrassing sight to watch. And when enemies have 80 health, and I can only deal 9, it is equally embarrassing. Fights take FOREVER, and not just because turns are slow, which they are, but because I feel like everyone is attacking with foam swords or something. Just quadruple everyone's damage. Maybe I could have gotten to the 'recommended level' to do the missions, but the requirements are dumb because no mission is HARD, just interminable. It is physically painful for me to sit there whacking the same enemies for like 12 turns with very little depletion in health on either team. I feel the same way about experience. When I get an archer at first who needs 300 exp to level, getting 2 exp per attack isn't even worth the time it takes to flash across the screen. Where the hell did you come up with all of the numbers in your game? Did you roll a ten sided die and say 'oh that looks good' because your numbers are all miserably low. Unless I have to kill 300 enemies, in which case they're unreasonably high, because I'm not going to spend 5 hours trudging through your excuse for a game to get a sword that, even if it doubled my damage, would still be next to useless. Even the levels needed to open treasure chests are poorly thought out...I was getting medium level chests with a skill level of 4 with no easy chests in sight. It seems you intended us to grind for multiple battles between missions, but given how long, easy, and meaningless fights are, it simply isn't worth it. Also, the turn menus are poorly set up. I shouldn't have to click so many times to make my characters do such simple tasks.
The only redeeming aspects of this game are that it is somewhat addicting. I want my mage to get all his spells, and I want to see what the sword is like. However, I am never going to muster the will to do any of these things because of the rest of the game is so awful.
Honestly, I do not know if you are meant to create games. Clearly, the current score of this one shows that others would disagree with me, but I am entitled to my own opinion. Your games are repeatedly shallow, unoriginal, and badly made. Either work with others who compensate for your flaws, or save my mental well-being by leaving the industry.
*END RANT*